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Energy Ray
School Conjuration (creation)
Casting Time 1 Standard action
Range close (25 ft. + 5 ft./2 levels)
Duration Instantaneous
Saving Throw none; Spell Resistance yes
Attributes
Casting Time
1 standard action
Classes
Technomancer 0
Damage Dice
1d3
Damage Type
energy
Description
When you cast this spell choose acid cold electricity or fire; the spell gains that descriptor. You fire a ray at the target and you must make a ranged attack against its EAC. On a hit the ray deals 1d3 damage of the chosen energy type.
Descriptor
Creation
Duration
Instantaneous
Full Attack
never
Level
Technomancer 0
Range
Close
Requires Attack
Ranged
School
Conjuration
Spell List Description
Ray deals 1d3 acid cold electricity or fire damage.
Spell Resistance
Yes
Targets Effect Area
One creature or object
Variants
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