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Daze
School Enchantment (compulsion, mind-affecting)
Casting Time 1 Standard action
Range close (25 ft. + 5 ft./2 levels)
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
Attributes
Casting Time
1 standard action
Classes
Mystic 0,Technomancer 0
Description
This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions but taking no penalty to A.C.). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell it is immune to it for 1 minute.
Descriptor
Compulsion|Mind-Affecting
Duration
1 round
Full Attack
never
Level
Mystic 0,Technomancer 0,Mystic 2,Technomancer 2
Range
Close
Save Effect
negates
Saving Throw
Will
School
Enchantment
Spell List Description
Humanoid creature of CR 3 or lower is dazed.
Spell Resistance
Yes
Targets Effect Area
One humanoid creature of CR 3 or lower
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