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Starfinder

Compendium

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Table of Contents

  • Attributes
  • Daze
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    Daze

    School Enchantment (compulsion, mind-affecting)
    Range close (25 ft. + 5 ft./2 levels)
    Targets one humanoid Creature of CR 3 or lower
    Duration 1 round
    Saving Throw Will negates; Spell Resistance yes

    This spell short-circuits the mind of a humanoid Creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a Creature has been dazed by this spell, it is immune to it for 1 minute.

    Attributes

    Daze

    Mystic 0,Technomancer 0,Mystic 2,Technomancer 2
    • School: Enchantment (Compulsion|Mind-Affecting)
    • Casting Time: 1 standard action
    • Range: Close
    • Effect: One humanoid creature of CR 3 or lower
    • Duration: 1 round
    • Saving Throw: Will
    • Saving Effect: negates
    • Spell Resistance: Yes
    • This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions but taking no penalty to A.C.). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell it is immune to it for 1 minute.