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Starfinder

Compendium

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Table of Contents

  • Attributes
  • Energy Ray
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    Energy Ray

    School Conjuration (creation)
    Range close (25 ft. + 5 ft./2 levels)
    Duration Instantaneous
    Saving Throw none; Spell Resistance yes

    When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You fire a ray at the Target, and you must make a Ranged Attack against its EAC. On a hit, the ray deals 1d3 Damage of the chosen energy type.

    Attributes

    Energy Ray

    Technomancer 0
    • School: Conjuration (Creation)
    • Casting Time: 1 standard action
    • Range: Close
    • Effect: One creature or object
    • Duration: Instantaneous
    • Spell Resistance: Yes
    • When you cast this spell choose acid cold electricity or fire; the spell gains that descriptor. You fire a ray at the target and you must make a ranged attack against its EAC. On a hit the ray deals 1d3 damage of the chosen energy type.