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Fear
School Enchantment (emotion, fear, mind-affecting)
Casting Time 1 Standard action
Range see text
Targets see text
Duration see text
Saving Throw Will partial; Spell Resistance yes
With a single mental nudge, you can unlock one or more targets’ deepest nightmares. A Target that succeeds at its Will saving throw against this spell is Shaken for 1 round.
1st: When you cast fear as a 1st-level spell, it affects one living Creature of CR 4 or lower at close range (25 feet + 5 feet/2 levels). The Target must succeed at a Will saving throw or be Frightened for 1d4 rounds.
2nd: When you cast fear as a 2nd-level spell, it affects one living Creature of CR 4 or lower per 3 caster levels at Medium range (100 feet + 10 feet/level), no two of which can be more than 30 feet apart. Each Target must succeed at a Will saving throw or be Frightened for 1 minute.
3rd: When you cast fear as 3rd-level spell, it affects all living creatures of CR 8 or lower in 30-foot cone-shaped burst. Each Target must succeed at a Will save or become Panicked for 1 minute. If cornered, a Panicked Creature begins Cowering.
Attributes
Casting Time
1 standard action
Classes
Mystic 1
Description
With a single mental nudge you can unlock one target's deepest nightmares. A target that succeeds at its Will saving throw against this spell is shaken for 1 round. When you cast fear as a 1st-level spell it affects one living creature of CR 4 or lower at close range ((25+5*CASTERLEVEL/2) feet). The target must succeed at a Will saving throw or be frightened for 1d4 rounds.
Descriptor
Emotion|Fear|Mind-Affecting
Duration
See text
Full Attack
never
Level
Mystic 1,Mystic 2,Mystic 3,Mystic 4
Range
See text
Save Effect
partial
Saving Throw
Will
School
Enchantment
Spell List Description
Frighten a single living creature that's of CR 4 or lower for 1d4 rounds.
Spell Resistance
Yes
Targets Effect Area
See text
Variants
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