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Starfinder

Compendium

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Table of Contents

  • Attributes
  • Fear
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    Fear

    School Enchantment (emotion, fear, mind-affecting)
    Range see text
    Targets see text
    Duration see text
    Saving Throw Will partial; Spell Resistance yes

    With a single mental nudge, you can unlock one or more targets’ deepest nightmares. A Target that succeeds at its Will saving throw against this spell is Shaken for 1 round.

    1st: When you cast fear as a 1st-level spell, it affects one living Creature of CR 4 or lower at close range (25 feet + 5 feet/2 levels). The Target must succeed at a Will saving throw or be Frightened for 1d4 rounds.

    2nd: When you cast fear as a 2nd-level spell, it affects one living Creature of CR 4 or lower per 3 caster levels at Medium range (100 feet + 10 feet/level), no two of which can be more than 30 feet apart. Each Target must succeed at a Will saving throw or be Frightened for 1 minute.

    3rd: When you cast fear as 3rd-level spell, it affects all living creatures of CR 8 or lower in 30-foot cone-shaped burst. Each Target must succeed at a Will save or become Panicked for 1 minute. If cornered, a Panicked Creature begins Cowering.

    4th: When you cast fear as 4th-level spell, it affects all living creatures in 30-foot cone-shaped burst regardless of CR. Each Target must succeed at a Will save or become Panicked for 1 minute. If cornered, a Panicked Creature begins Cowering.

    Attributes

    Fear

    Mystic 1,Mystic 2,Mystic 3,Mystic 4
    • School: Enchantment (Emotion|Fear|Mind-Affecting)
    • Casting Time: 1 standard action
    • Range: See text
    • Effect: See text
    • Duration: See text
    • Saving Throw: Will
    • Saving Effect: partial
    • Spell Resistance: Yes
    • With a single mental nudge you can unlock one target's deepest nightmares. A target that succeeds at its Will saving throw against this spell is shaken for 1 round. When you cast fear as a 1st-level spell it affects one living creature of CR 4 or lower at close range ((25+5*CASTERLEVEL/2) feet). The target must succeed at a Will saving throw or be frightened for 1d4 rounds.