Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Starfinder

Compendium

Type to search for a spell, item, class — anything!

Table of Contents

  • Attributes
  • Grave Words
  • Advertisement Create a free account

    Grave Words

    School Necromancy (language-dependent)
    Casting Time 1 minute
    Range touch
    Targets one dead Creature
    Duration 1 round
    Saving Throw none; Spell Resistance no

    You can force a touched corpse talk to you, but you can’t ask it specific questions or communicate with it at all. The corpse utters random sentences for 1 round, with a 10% chance this information is of some use to you. Useful information might include warnings about dangers in a wrecked starship, the password to unlock a computer, or the name of a supernatural Creature seeking you or your allies. The GM makes the d% roll in secret and decides what information, useful or not, the corpse spews out in its babbling.

    Once a corpse has been subjected to Grave Words by any caster, any new attempt to cast Grave Words on that corpse fails. A corpse must have a mouth or means to speak in order for this spell to function, and the spell doesn’t affect a corpse that has been turned into an undead Creature.

    Attributes

    Grave Words

    Mystic 0
    • School: Necromancy (Language-Dependent)
    • Casting Time: 1 minute
    • Range: Touch
    • Effect: One dead creature
    • Duration: 1 round
    • Spell Resistance: No
    • You can force a touched corpse talk to you but you can't ask it specific questions or communicate with it at all. The corpse utters random sentences for 1 round with a 10% chance this information is of some use to you. Useful information might include warnings about dangers in a wrecked starship the password to unlock a computer or the name of a supernatural creature seeking you or your allies. The GM makes the d% roll in secret and decides what information useful or not the corpse spews out in its babbling. Once a corpse has been subjected to grave words by any caster any new attempt to cast grave words on that corpse fails. A corpse must have a mouth or means to speak in order for this spell to function and the spell doesn't affect a corpse that has been turned into an undead creature.