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Magic Missile
School Evocation (force)
Casting Time 1 Standard action; see text
Range Medium (100 ft. + 10 ft./level)
Targets up to three creatures, no two of which can be more than 15 ft. apart; see text
Duration Instantaneous
Saving Throw none; Spell Resistance yes
You fire two Missiles of magical energy that strike Targets unerringly (the creatures must still be valid targets) and deal 1d4+1 force Damage each. You can’t Target specific parts of a Creature, and objects are not damaged by the spell.
You can Target a single Creature or several creatures, but each missile can strike only one Creature. You must designate Targets before you attempt to overcome Spell Resistance or roll Damage.
You can cast this spell as a Full Action. If you do, you fire three Missiles instead of two.
Attributes
Additional Attacks
?{Action|Standard,2|Full Attack,3}
Casting Time
1 standard action; see text
Classes
Technomancer 1
Damage Dice
1d4+1
Damage Type
force
Description
You fire two missiles of magical energy that strike targets unerringly (the creatures must still be valid targets) and deal 1d4+1 force damage each. You can't target specific parts of a creature and objects are not damaged by the spell. You can target a single creature or several creatures but each missile can strike only one creature. You must designate targets before you attempt to overcome spell resistance or roll damage. You can cast this spell as a full action. If you do you fire three missiles instead of two.
Descriptor
Force
Duration
Instantaneous
Full Attack
always
Level
Technomancer 1
Range
Medium
School
Evocation
Spell List Description
Two missiles deal 1d4+1 force damage.
Spell Resistance
Yes
Targets Effect Area
Up to three creatures no two of which can be more than 15 ft. apart; see text
Variants
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