Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Vampire the Masquerade

Compendium

Type to search for a spell, item, class — anything!

Impairment

Edit Page Content

These Free Basic Rules only have a fraction of the content found in the Core Rulebook and Storyteller's Toolkit. Upgrade for tons more exciting lore, rules, and player options!

Once the character sustains enough Damage of either type, or a mix, to fill their tracker, they are Impaired. Impaired characters lose two dice from all relevant dice pools: Physical pools and any other pools the Storyteller believe to be similarly weakened.

At the Storyteller’s discretion, mortals are incapacitated at this stage. For every level of damage of either kind, Superficial or Aggravated, a character takes while Impaired, convert one previously sustained Superficial Damage to Aggravated Damage on a one-for-one basis. Turn the “/” to a “X” on the track. Remember to halve Superficial Damage as usual before converting it.

Attributes

Advertisement Create a free account