Blades in the Dark
Compendium
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Blades in the Dark
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
Blades in the Dark Rules Compendium
In addition to the mechanics (also available in the System Reference Document below), the complete rules compendium provides the setting material and plentiful GM advice.
The city of Doskvol has withstood the breaking of the world, an attack by a titanic leviathan, massive fires, a plague, a civil war, and legions of angry ghosts. The powerful elite of the city contrive to keep the lower classes in servitude. But there are some who try to find a way out of the traps laid by the establishment; some who make their own fates with the only tools left to them: skulduggery, violence, and the dark arts. Can you navigate Duskvol's districts and factions?
City of Red Waters - A Blades in the Dark Setting
An alternative setting featuring new heritages, backgrounds, vices, crew types and more.
Inverrouge is a colonial fiction, pulling from New Orleans, Adelaide, the Mississippi, the Murray Darling, from Banjo Patterson and Anne Rice, from The Littlest Convict and Dracula. The smiling, well-dressed parasite of empire distracts and entertains with tasteful finery and fantastical moral philosophies as it slowly poisons and consumes you. Welcome to Inverrouge.
Blades in the Dark SRD
Here you'll find links to the CC-licensed System Reference Document (which you can use to create your own games using the Blades system).
The Basics
The Core SystemActions & Attributes
Stress & Trauma
Progress Clocks
Action Roll
Effect
Setting Position & Effect
Consequences & Harm
Resistance & Armor
Fortune Roll
Gathering Information
Coin & Stash
The Faction Game
Advancement
The Characters
Character CreationCharacter Playbook
The Crew
Crew PlaybookThe Score
Planning & EngagementTeamwork
Downtime
PayoffHeat
Entanglements
Downtime Activities
Magnitude
Rituals
Crafting