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Collateral Damage

Compendium

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Collateral Damage


Picture it: your favorite movie.

What are you thinking of? Is it an action flick, a mystery, or a sweeping romance? Can you hear the ring of steel on steel as warriors cross swords on blood-soaked battlefields, or the screams of teenagers being picked off one-by-one by the killer in their midst? Can you picture the sweat glistening on the hero’s brow as he un-holsters his revolver, or does your heart beat faster as you remember the first time the alien burst from the body of its unsuspecting victim?

Now that you have your movie, you’re going to add a character: You.

Yes, you’re there. But you’re not a hero; at least, not THE hero. You won’t be swashing any buckles today. You’re just regular old you, trying to survive. When a building explodes during an alien invasion, you’re one of the poor schmucks running for their life.

Welcome to Collateral Damage: a fast-paced tabletop roleplaying game about action-packed movie mayhem. The object is to tell a hilariously fun, thrilling story together as a group.

An average game session of Collateral Damage is played as one-shot scenarios that average around two to three hours to finish and is designed to have one SM and two to six players.

STAY ALERT, BE SAFE AND GOOD LUCK.

Chapter 1: How to Start

Choose Your Role
What you Need to Play
Quickstart Guide: Get Rolling!

Chapter 2: Character Creation

Character Creation
Step 1: Generate and Assign Base Stats
Step 2: Generate Mentality
Step 3: Determine Character Class and Flaw
Step 4: Calculate Stat Totals
Step 5: Name Your Character
Step 6: Determine Relationships

Chapter 3: Playing a Game

Playing a Game
Step 1: Determine Setting and Genre
Step 2: Determine a Major Event
Step 3: Determine PC Objectives
Step 4: Make a Scene!
Step 5: Who Goes First?
Step 6: The Establishing Shot
Step 7: Action!
Step 8: Ending An Act
Step 8.5: Epilogue

Chapter 4: Story Master's Guide

Story Master's Guide
Genre Chart
Relationships
Major Event
Player Objectives

Chapter 5: Rules and Concepts

Situations: Points of Conflict
Resolving a Situation, Step by Step
Wounds
Player VS Player Rolls
Same Roll Rule
Character Death
Put on a Bus
Dramatically Appropriate Return (Optional Rule)

Chapter 6: Adventure Modules

How to use the Adventure Modules
Components of CDMG Adventures