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Dune Adventures in the Imperium

Compendium

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House Soldier or Guard

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Traits: Military

Talents

  • Unquestionable Loyalty: At the start of each adventure they are utilized in, they begin with 3 Threat (1 Determination) which only they may use, and which may only be used on an action which is in direct service to their House.

Assets: Conscripts, Lasgun, Security Clearance, Shield Belt

Every House needs soldiers and guards, brave men and women who ensure no intruders invade the residency and who stand in the front line of battle in times of war. Faithful and loyal though they are, they remain human and have weaknesses a wily enemy can exploit.

Example House Soldiers/Guards

  • Finain is loyal but has a sick mother in need of expensive medical treatment.
  • Zavir has worked for the House since childhood and is honored to serve in a military capacity. Incorruptible.
  • Gideron is loyal but gets distracted when worried about their wayward daughter.

Scenario Hook

One of the House military has started to behave oddly. It emerges that her husband has gone missing, kidnapped by a rival House that is trying to subvert the loyal soldier by threatening those she loves.

Attributes

assets
["Conscripts", "Lasgun", "Security Clearance", "Shield Belt"]
battle
{"value":"6","focuses":"Lasgun, Tactics"}
communicate
{"value":"4"}
discipline
{"value":"5","focuses":"Composure"}
duty
{"value":"6","statement":"I never desert my post."}
faith
{"value":"5"}
justice
{"value":"4"}
move
{"value":"5"}
power
{"value":"4"}
talents
[{"name":"Unquestionable Loyalty","description":"At the start of each adventure they are utilized in, they begin with 3 Threat (1 Determination) which only they may use, and which may only be used on an action which is in direct service to their House."}]
traits
["Military"]
truth
{"value":"4"}
type
Archetype
understand
{"value":"4"}
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