Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Dune Adventures in the Imperium

Compendium

Type to search for a spell, item, class — anything!

Protector

Edit Page Content

Security is a must for anyone of wealth and status, and protectors are those most capable of providing that. Any House will contain a cadre of trained bodyguards and security personnel to secure the House’s grounds and protect its members and senior agents. These are distinct from ordinary House troops, as they practice greater restraint and self-awareness, and have an unyielding resolve; they will continue to protect their charges after most soldiers have lost their nerve, and they prioritize the safety of their charges above glory in battle.

  • Trait: Protector
  • Primary Skill: Discipline
  • Secondary Skill: Battle
  • Focuses: Resolve, Self-Control
  • Talents: Bolster
  • Drives: Protectors are commonly chosen because of a strong sense of Duty; many are instead driven by a powerful belief in Justice.

Discipline Archetypes Disciples

One observes the survivors and learns from them.

 - Bene Gesserit Teaching

These archetypes seek to master an internal stillness where they function with perfect grace and clarity. They are exceptionally focused and dedicated, having honed their Skills through practice and intense training.

Attributes

Advertisement Create a free account