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Dune Adventures in the Imperium

Compendium

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Step One - Concept

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This is just a selection of the of rules available to Characters in Dune: Adventures in the Imperium. Check out the Dune: Adventures in the Imperium Core Rulebook and Dune: Adventures in the Imperium Gamemaster's Toolkit for more rules such as Faction Characters and Templates!

The first step in creating a player character is to decide what general sort of character to create. You may want to look through the archetypes described later in this chapter, from one of the concepts mentioned in the introduction, or something else inspired by the universe of Dune. It’s helpful to keep this concept relatively vague at this stage, as it gives you room to change and adapt.

Once you have a concept that you’re happy with, move on to the next step.


Example: Claire and her group are creating Characters who will all be agents of House Molay. Claire likes the idea of playing a Bene Gesserit Sister but doesn’t want to be too tied to the Sisterhood. So, she decides to play a noblewoman who was trained by the Sisterhood as a girl. Her character, Kara, will be a deadly fighter, but also one of the potential heirs to House Molay.

Now that she has a concept, Claire needs to choose a professional trait for Kara, and so picks ‘Noble’. While Kara is a noblewoman, her Bene Gesserit training means she needs to choose the faction template for Bene Gesserit. Claire records the bonus trait ‘Bene Gesserit’ and notes that she will have to pick the talent ‘Prana-bindu Conditioning’ at some point.

Attributes

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