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Burn Bryte

Compendium

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Assassin

Assassins are government agents, independent contractors, or freedom fighters who make their living killing high value targets. While the motivation for most assassins is greed or patriotism, there are those motivated by the knowledge that the death of a single dangerous politician or corrupt overguild executive could save thousands.

Attributes

Assassin

Health Levels

3

Shield

2

Speed

5

Size

1 or 2

Challenge Level

formidable

Mental

[3(d6)]

Physical

[5(d10)]

Social

[4(d8)]

Attacks

Fake Out

Range:

10

On Hit:

Target is distracted as the assassin ducks for cover. The target is unaware of the assassin’s location until the end of the following round.

Laser Sniper Rifle (Piercing)

Range:

80

On Hit:

Target takes 2 damage.

Poisoned Knife (Concealable)

Range:

10

On Hit:

Target takes 1 damage and gains a moderate negative condition that affects Physical skills.

Abilities

Missed Me

When an attack hits the assassin, you can spend 1 Collapse point to make the attack miss instead. If the attack comes from a player character, that character continues their turn as though they had hit the assassin.

Species Special Abilities

The assassin can have any special abilities of their species.

Surprise Attack

When the assassin attacks a target that is unaware of them, the damage of the attack increases by 1.

Equipment

Common disguise badge, communication badge, laser sniper rifle, knife, military shield generator, and two plasma power cells

Description

Assassins are government agents, independent contractors, or freedom fighters who make their living killing high value targets. While the motivation for most assassins is greed or patriotism, there are those motivated by the knowledge that the death of a single dangerous politician or corrupt overguild executive could save thousands.