Burn Bryte
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Burn Bryte
Burn Bryte is an original science fantasy tabletop roleplaying game optimized for and created by Roll20. The players build heroes who live in the ever-shrinking Olaxis Galaxy, which is consumed by an existence-end phenomenon called the Burn. As Olaxis’s creeping edge swallows entire solar systems, refugees struggle to find homes and resources, and the wealthy exploit the panic for profit, the player characters dare to hope and fight for what’s right in the face of oblivion. You can make a difference.
Bryte Open Compendium
Welcome to the Olaxis Galaxy!
Burn Bryte was conceived in early 2016 when Nolan T. Jones, Roll20’s CEO, asked James Introcaso and Jim McClure to create a science fantasy RPG exclusively for the platform. Together, James and Jim came up with the idea of a galaxy in crisis, surrounded by a phenomenon that was shrinking existence, a slow reversal of the Big Bang. Roll20’s staff were excited by the idea, so Nolan took a chance and produced the game.
In the early days of Burn Bryte’s development two genius brains were brought on board: Kat Khul and Darcy Ross. Together the team hammered out the game’s major themes: immigration, refugees, culture clash, and resource depletion were obvious from the start. Two others are escalation and pushing your luck. Every combat encounter, exploration obstacle, and character interaction are filled with high stakes and a chance of failure guaranteed to make the game more interesting. We want players to push their characters’ fortunes to the brink, cheering as they pull off incredible feats and staring in anticipation as the GM describes the consequences of their failures. The mechanics and story of Burn Bryte are made for desperate acts of heroism just crazy enough to work.
A less obvious theme we wanted to in our universe-ending RPG is hope. As the universe comes to an end, player characters have an opportunity to make that shrinking galaxy a better place. We want their actions to mean something, despite the end of all things. Helping someone escape the Burn isn’t meaningless—that person is getting their whole life back. You have the opportunity to tell stories of triumph in the face of the most hopeless situation we could imagine. You won’t find a way to stop the Burn in this compendium, but that doesn’t mean there isn’t one.
The designers worked tirelessly with Roll20 staff, as well as countless artists, playtesters, and others to create Burn Bryte, but it is up to you as the players to tell the stories of the Olaxis Galaxy. We hope you have as many laughs, ideas, wow moments, and edge-of-your-seat anticipations playing the game as we did making it. To the amazing Roll20 community: This is for you.
Ex animo,
Darcy, James, Jim, and Kat
Welcome to Olaxis
What is a Roleplaying Game
The Olaxis Galaxy
The History of the Olaxis Galaxy
The Burn
Life in Olaxis
Magic as Infrastructure
Lobes of Olaxis
Influencers and Organizations
Religions and Philosophies
Story Expectations
Safety Deck
Currency in Olaxis
The Basics
SkillsUnderstanding Each Skill
Senses
Teamwork and Skill Rolls
NPCs and Skill Rolls
Nova Points
Callbacks
Conditions
Negative Conditions
Positive Conditions
Multiple Conditions
Battle
CombatThe Combat Round
Enemies Declare Actions (Phase 1)
Players Take Actions (Phase 2)
Enemies Move and Resolve Actions (Phase 3)
Size and Space
Health Levels
Advantages
Collapse Points
Allied NPCs in Combat
Spaceships
Spaceships and Spaceship CombatThe Early Years of Spaceships
Gleans and the Birth of MI
Modern Spaceships
Parts of a Spaceship
Customizing with Modules
Spaceship Statistics
Repairing and Rearming Your Spaceship
Spaceship Combat
Ship Damage
Special Ship Combat
Characters
Character CreationCharacter Advancement
Species
Culture
Building a Culture
Story Paths
Tools of the Trade
EquipmentArmor
Weapons
Weapon Qualities
Adventuring Gear
Planetary Vehicles
Professions, Recreation, and Hobbies
Player Spaceships
Building Your SpaceshipInstalling Modules
Game Master
TravelSpecial Movement and Difficult Terrain
Science and Magic
For the Game Master
Between Sessions
The Purpose of Story Path Events
During the Game
Creating New Systems
Creating Cultures
Rewards
Pronunciation Guide
Credits
Species
Driftling
Kith'uk
Peacecraft
Ror-nan
Culture
Ardone System
Dright System
Fragon Station
Gulgi the Magnificent
Herzot System
Murtath System
Panlinh System
Schee System
Yvlen System
Story Paths
Gear
Nova Abilities
Ship Modules
Ships
Bolt
Breacher
Dreadnaught
Hearth
Interceptor
Predator
Raptor
Transport
Special Abilities
NPCs
Assassin
Bystander
Formidable Animal
Formidable Robot
Kiri
Laser Beast
Pirate Captain
Pirate Grunt
Pirate Mate
Standard Animal
Standard Robot