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Call of Cthulhu

Compendium

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Ghost

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Attributes

characteristics_average
{"intelligence":"80","power":"70"}
characteristics_roll
{"power":"(4D6+2)*5","appearance":"4d6*5"}
combat_abilities
[{"name":"Using the Environment","description":"Some ghosts can manipulate the environment, causing pots to fly off shelves, doors to open, and telephones to ring. More powerful poltergeists may cause physical harm by attacking with thrown items. In such instances, the ghost uses its POW value in place of a Fighting skill, while investigators should use Dodge to avoid being hit. Assume small items (collectively) cost one magic point to move/throw, while something large and heavy might cost 5 magic points (roughly, one magic point per one STR of the person or object moved/pushed). "},{"name":"Ghost Attack","description":"Use an opposed POW roll. As this happens, the ghost may be glimpsed as clawing at, enveloping, or otherwise physically attacking the target. If the character fails the opposed POW roll, the character loses 2D10 POW. If the character overcomes the ghost, they cause the ghost to lose 2D10 POW. Any points of POW lost are forfeit. Ghosts of greater strength might drain 3D10 POW or more from a victim in a single round, but such potent entities still lose only 2D10 POW if overcome by the victim in a particular round. "}]
combat_attacks
[{"name":"Ghost Attack","alt_damage":"[[2D10]] POW loss for whoever loses the opposed roll. See Ghost Attack.","attack_type":"opposed","own_characteristic":"power","target_characteristic":"power"}]
magicpoints
14
type
Traditional Horror
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