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Call of Cthulhu

Compendium

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Human Skeleton

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Attributes

armor
Resistant to harm (see special powers)
attacks_per_round
1
build
0
characteristics_average
{"strength":"50","size":"65","dexterity":"50","intelligence":"50","power":"5"}
combat_abilities
[{"name":"Fighting attacks","description":"Animated skeletons traditionally use weapons rather than striking blows directly, perhaps because they shatter so easily. Equip as desired, typically a small club or sword."}]
combat_attacks
[{"name":"Fighting","target":"45","damage":"1d3","damage_bonus":"full","alt_damage":"or weapon damage","attack_type":"attack"}]
damage_bonus
0
dodge
30
hitpoints
N/A
magicpoints
1
move
7
sanity_loss
0/1D6 Sanity points to see an animated skeleton.
short_description
The lovely bones
special_abilities
[{"name":"Resistant to harm","description":"Dried bones are fairly brittle, snapping and splintering easily from a heavy blow, however no area of a skeleton is more vulnerable than any other. Any blow striking a skeleton has a chance of destroying it equal to or less than the damage done x 5 (as rolled on 1D100). For example, if an axe hit a skeleton and did 8 points damage, there would be a 40% chance of destroying the skeleton by shattering it. Unless the skeleton shatters, it remains totally undamaged.\nApply one penalty die on attacks made with an impaling weapon (including bullets), since much of the target is simply air."}]
type
Traditional Horror
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