Human Skeleton
The lovely bones
STR 50
SIZ 65
DEX 50
INT 50
POW 5
Hitpoints: N/A
Damage Bonus: 0
Build: 0
Magicpoints: 1
Move: 7
Abilities
Fighting attacks: Animated skeletons traditionally use weapons rather than striking blows directly, perhaps because they shatter so easily. Equip as desired, typically a small club or sword.
Resistant to harm: Dried bones are fairly brittle, snapping and splintering easily from a heavy blow, however no area of a skeleton is more vulnerable than any other. Any blow striking a skeleton has a chance of destroying it equal to or less than the damage done x 5 (as rolled on 1D100). For example, if an axe hit a skeleton and did 8 points damage, there would be a 40% chance of destroying the skeleton by shattering it. Unless the skeleton shatters, it remains totally undamaged.
Apply one penalty die on attacks made with an impaling weapon (including bullets), since much of the target is simply air.
Attacks
Attacks Per Round: 1
Armor: Resistant to harm (see special powers)
Dodge: 30
Fighting: 45%
damage: 1d3 + damage bonus
or weapon damage
Armor: Resistant to harm (see special powers)
Sanity Loss: 0/1D6 Sanity points to see an animated skeleton.