Call of Cthulhu
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Hunting Horror
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Attributes
armor
9-point skin
attacks_per_round
2
build
4
characteristics_average
{"strength":"145","constitution":"50","size":"205","dexterity":"65","intelligence":"75","power":"105"}
combat_abilities
[{"name":"Fighting attacks","description":"A hunting horror may attack with its bite, its crushing bulk, and its tail tentacle attacks."},{"name":"Grasp (mnvr)","description":"The tail can be used to wrap around the victim, preventing movement. The hunting horror may then fly off with its victim or keep fighting. The victim can only break loose as the result of a successful opposed STR roll. When a victim is caught in the tail, the hunting horror may only make a bite attack, nibbling at the dangling victim with a bonus die to hit since the victim’s arms are usually pinioned."}]
combat_attacks
[{"name":"Fighting","target":"65","damage":"1d6","damage_bonus":"full","attack_type":"attack"},{"name":"Grasp","alt_damage":"target immobile and must win an opposed STR roll to escape","attack_type":"attack"}]
damage_bonus
3d6
dodge
35
hitpoints
25
magicpoints
21
move
7/11 flying
sanity_loss
0/1D10 Sanity points to see a hunting horror.
short_description
Great viperine flyers
spells_known
Hunting horrors have a 25% chance of knowing 2D10 spells.
type
Mythos Monster
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