Hunting Horror
Great viperine flyers
STR 145
CON 50
SIZ 205
DEX 65
INT 75
POW 105
Hitpoints: 25
Damage Bonus: 3d6
Build: 4
Magicpoints: 21
Move: 7/11 flying
Abilities
Fighting attacks: A hunting horror may attack with its bite, its crushing bulk, and its tail tentacle attacks.
Grasp (mnvr): The tail can be used to wrap around the victim, preventing movement. The hunting horror may then fly off with its victim or keep fighting. The victim can only break loose as the result of a successful opposed STR roll. When a victim is caught in the tail, the hunting horror may only make a bite attack, nibbling at the dangling victim with a bonus die to hit since the victim’s arms are usually pinioned.
Attacks
Attacks Per Round: 2
Armor: 9-point skin
Dodge: 35
Fighting: 65%
damage: 1d6 + damage bonus
Grasp:
target immobile and must win an opposed STR roll to escape
Armor: 9-point skin
Sanity Loss: 0/1D10 Sanity points to see a hunting horror.