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Cyberpunk RPG

Compendium

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Lifepath

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In the Cyberpunk RED Easy Mode - Free Basic Rules, just the basic rules and lore to get started have been included. For the full Dark Future lore and all the advanced rules, check out the Cyberpunk RED Core Book!

It's like climbing out of a clone vat. (If cloning worked that way, that is.) You got this half-formed person standing there, dripping with slime. Maybe you've got a vague idea of where you're going with the Character, but nothing else. So, how do you take this Blank and make them really Cyberpunk? You start with the Lifepath. Lifepath is a flowchart of "plot complications" designed to help you give your Cyberpunk Character an authentically Dark Future background.

For each table, you'll be rolling either 1d10 or 1d6 to determine a piece of your Characters history, their style, or their outlook on the world. In some cases you'll be called on to make multiple rolls on the same table. If at any point you roll something you don't think fits with your Character you can feel free to choose an option instead.

▶ Cultural Origins ◀

The Cyberpunk world is multicultural and multinational. You either learn to deal with all kinds of people from all over a fractured and chaotic world, or you die the first time you look side-eye at the wrong person.

Roll 1d10 or choose one.

Roll  
Your (General) Cultural Region
1
North American
2South/Central American
3Western European
4Eastern European
5Middle Eastern/North African
6Sub-Saharan African
7South Asian
8South East Asian
9East Asian
10Oceania/Pacific Islander


▶ Your Personality ◀

This is what you're like as a person. Are you the kind of Character that stands away from the pack, aloof and calculating? A party animal who loves to get messed up? The stable and competent professional who always has a plan?

Roll 1d10 or choose one.

Roll  
What Are You Like?
1Shy and secretive
2Rebellious, antisocial, and violent
3Arrogant, proud, and aloof
4Moody, rash, and headstrong
5Picky, fussy, and nervous
6Stable and serious
7Silly and fluff-headed
8Sneaky and deceptive
9Intellectual and detached
10Friendly and outgoing


▶ Dress and Personal Style ◀

In Cyberpunk, what you look like is (to The Street) a snapshot of who you are. Your clothes, hairstyles and even personal touches can determine how people will relate to you, for good or for bad.

Roll 1d10 or choose one for each column.

Roll  
Clothing Style  
Hairstyle
1Generic Chic (Standard, Colorful, Modular)
Mohawk
2Leisurewear (Comfort, Agility, Athleticism)
Long and ratty
3Urban Flash (Flashy, Technological, Streetwear)
Short and spiked
4Businesswear (Leadership, Presence, Authority)
Wild and all over
5High Fashion (Exclusive, Designer, Couture)
Bald
6Bohemian (Folksy, Retro, Free-spirited)
Striped
7Bag Lady Chic (Homeless, Ragged, Vagrant)
Wild colors
8Gang Colors (Dangerous, Violent, Rebellious)
Neat and short
9Nomad Leathers (Western, Rugged, Tribal)
Short and curly
10Asia Pop (Bright, Costume-like, Youthful)
Long and straight


▶ Your Motivations and Relationships ◀

In Cyberpunk, different motivations and perspectives clash on the streets of Night City. Where do you land?

Roll 1d10 or choose one for each column.

Roll  
What Do You Value Most?  
How Do You Feel About Most People?
1Money
I stay neutral.
2Honor
I stay neutral.
3Your word
I like almost everyone.
4Honesty
I hate almost everyone.
5Knowledge
People are tools. Use them for your own goals then discard them.
6Vengeance
Every person is a valuable individual.
7Love
People are obstacles to be destroyed if they cross me.
8Power
People are untrustworthy. Don't depend on anyone.
9Family
Wipe ‘em all out and let the cockroaches take over.
10Friendship
People are wonderful!


▶ Your Original Family Background ◀

Who are you and where did you originally come from? Were you born with a silver spoon in your mouth or a dead rat?

Roll 1d10 or choose one.

Roll  
Original Background  
Description
1Corporate Execs
Wealthy, powerful, with servants, luxury homes, and the best of everything. Private security made sure you were always safe. You definitely went to a big-name private school.
2Corporate Managers
Well to do, with large homes, safe neighborhoods, nice cars, etc. Sometimes your parent(s) would hire servants, although this was rare. You had a mix of private and corporate education.
3Corporate Technicians
Middle-middle class, with comfortable conapts or Beaverville suburban homes, minivans and corporate-run technical schools. Kind of like living 1950s America crossed with 1984.
4Nomad Pack
You had a mix of rugged trailers, vehicles, and huge road kombis for your home. You learned to drive and fight at an early age, but the family was always there to care for you. Food was actually fresh and abundant. Mostly home schooled.
5Ganger "Family"
A savage, violent home in any place the gang could take over. You were usually hungry, cold, and scared. You probably didn't know who your actual parents were. Education? The Gang taught you how to fight, kill, and steal—what else did you need to know?
6Combat Zoners
A step up from a gang "family," your home was a decaying building somewhere in the ‘Zone', heavily fortified. You were hungry at times, but regularly could score a bed and a meal. Home schooled.
7Urban Homeless
You lived in cars, dumpsters, or abandoned shipping modules. If you were lucky. You were usually hungry, cold, and scared, unless you were tough enough to fight for the scraps. Education? School of Hard Knocks.
8Megastructure Warren Rats
You grew up in one of the huge new megastructures that went up after the War. A tiny conapt, kibble and scop for food, a mostly warm bed. Some better educated adult warren dwellers or a local Corporation may have set up a school.
9Reclaimers
You started out on the road, but then moved into one of the deserted ghost towns or cities to rebuild it. A pioneer life: dangerous, but with plenty of simple food and a safe place to sleep. You were home schooled if there was anyone who had the time.
10Edgerunners
Your home was always changing based on your parents' current "job." Could be a luxury apartment, an urban conapt, or a dumpster if you were on the run. Food and shelter ran the gamut from gourmet to kibble.


▶Your Environment ◀

How did you grow up? Your childhood environment could turn out drastically different from your original family background.

Roll 1d10 or choose one.

Roll  
Childhood Environment
1Ran on The Street, with no adult supervision.
2Spent in a safe Corp Zone walled off from the rest of the City.
3In a Nomad pack moving from place to place.
4In a Nomad pack with roots in transport (ships, planes, caravans).
5In a decaying, once upscale neighborhood, now holding off the boosters to survive.
6In the heart of the Combat Zone, living in a wrecked building or other squat.
7In a huge "megastructure" building controlled by a Corp or the City.
8In the ruins of a deserted town or city taken over by Reclaimers.
9In a Drift Nation (a floating offshore city) that is a meeting place for all kinds of people.
10In a Corporate luxury "starscraper," high above the rest of the teeming rabble.


▶ Your Family Crisis ◀

In the Time of the Red, the world is still recovering from a world war and other disasters. Chances are, something happened to you and your family along the way. What's the story there?

Roll 1d10 or choose one.

Roll  
Background
1Your family lost everything through betrayal.
2Your family lost everything through bad management.
3Your family was exiled or otherwise driven from their original home/nation/Corporation.
4Your family is imprisoned, and you alone escaped.
5Your family vanished. You are the only remaining member.
6Your family was killed, and you were the only survivor.
7Your family is involved in a long-term conspiracy, organization, or association, such as a crime family or revolutionary group.
8Your family was scattered to the winds due to misfortune.
9Your family is cursed with a hereditary feud that has lasted for generations.
10You are the inheritor of a family debt; you must honor this debt before moving on with your life.


▶ Your Friends ◀

It's not all grim. Sometimes you link up with people who have your back.

Roll 1d10 and subtract 7 (minimum 0) to see just how many friends you've made so far in your life. For each friend, roll on the table below.

Roll  
Friend's Relationship to You
1Like an older sibling to you.
2Like a younger sibling to you.
3A teacher or mentor.
4A partner or coworker.
5A former lover.
6An old enemy.
7Like a parent to you.
8An old childhood friend.
9Someone you know from The Street.
10Someone with a common interest or goal.


▶ Your Enemies ◀

Enemies are a big part of life in the Cyberpunk world. You're going in get in someone's face sooner or later, so you might as well find out who they are, why there's a beef, and what they can do to you to even a score.

First, roll 1d10 and subtract 7 (minimum 0) to determine how many enemies you've made. Then, for each enemy, roll on each column to see who they are, what caused the problem, and find out what's gonna happen if you meet?

Roll 
Who?  
What Caused It?  
What's Gonna Happen?
1Ex-friend
Caused the other to lose face or status.
Avoid the scum.
2Ex-lover
Caused the loss of lover, friend, or relative.
Avoid the scum.
3Estranged relative
Caused a major public humiliation.
Go into a murderous rage and try to physically rip their face off.
4Childhood enemy
Accused the other of cowardice or some other major personal flaw.
Go into a murderous rage and try to physically rip their face off.
5Person working for you
Deserted or betrayed the other.
Backstab them indirectly.
6Person you work for
Turned down the other's offer of a job or romantic involvement.
Backstab them indirectly.
7Partner or coworker
You just don't like each other.
Verbally attack them.
8Corporate exec
One of you was a romantic rival.
Verbally attack them.
9Government official
One of you was a business rival.
Set them up for a crime or other transgression they didn't commit.
10Boosterganger
One of you set the other up for a crime they didn't commit.
Set out to murder or maim them.


▶Your Tragic Love Affair(s) ◀

We don't care about the ones that worked, we want to know about the ugly ones that ripped out your heart.

Roll 1d10 and subtract 7 (minimum 0) to see how many tragic love affairs you've had, then use the table below to see how each ended.

Roll  
What Happened?
1Your lover died in an accident.
2Your lover mysteriously vanished.
3It just didn't work out.
4A personal goal or vendetta came between you and your lover.
5Your lover was kidnapped.
6Your lover went insane or cyberpsycho.
7Your lover committed suicide.
8Your lover was killed in a fight.
9A rival cut you out of the action.
10Your lover is imprisoned or exiled.


Your Life Goals ◀

You know your history, your personal style, and your turbulent love life. It's time to wrap all this up by determining what you want out of life.

Roll 1d10 or choose one.

Roll  
Life Goals
1Get rid of a bad reputation.
2Gain power and control.
3Get off The Street no matter what it takes.
4Cause pain and suffering to anyone who crosses you.
5Live down your past life and try to forget it.
6Hunt down those responsible for your miserable life and make them pay.
7Get what's rightfully yours.
8Save, if possible, anyone else involved in your background, like a lover, or family member.
9Gain fame and recognition.
10Become feared and respected.

Cyberpunk Bibliography

Synners by Pat Cadigan

Do Androids Dream of Electric Sheep by Phillip K. Dick

When Gravity Fails & A Fire in the Sun by George Alec Effinger

Neuromancer, Count Zero, Mona Lisa Overdrive, & Burning Chrome by William Gibson

Trouble and Her Friends by Melissa Scott

Snow Crash by Neal Stephenson

The Artificial Kid & Islands in the Net by Bruce Sterling

Hardwired, Voice of the Whirlwind, & Angel Station by Walter Jon Williams

Cyberpunk Filmography

Akira

Alien & Aliens

Appleseed

Altered Carbon

Blade Runner & Blade Runner 2049

The Expanse

Ghost in the Shell

Max Headroom

The Matrix Trilogy

Overdrawn at the Memory Bank

Robocop 1 & 2

Road Warrior (original and remake)

Attributes

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