Objects come to life at your
Command. Choose up to ten nonmagical
Objects within range that are not being worn or carried.
Medium Targets count as two
Objects, Large
Targets count as four
Objects, Huge
Targets count as eight
Objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0
Hit Points.
As a bonus
Action, you can mentally
Command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple
Creatures, you can
Command any or all of them at the same time, issuing the same
Command to each one). You decide what
Action the creature will take and where it will move during its next turn, or you can issue a general
Command, such as to guard a particular
Chamber or corridor. If you issue no commands, the creature only defends itself against
Hostile Creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Object StatisticsTiny - HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage, Str: 4, Dex: 18
Small - HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str: 6, Dex: 14
Medium - HP: 40, AC: 13, Attack: +5 to hit, 2d6 + 1 damage, Str: 10, Dex: 12
Large - HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str: 14, Dex: 10
Huge - HP: 80, AC: 10, Attack: +8 to hit, 2d12 + 4 damage, Str: 18, Dex: 6
An
Animated Object is a
Construct with AC,
Hit Points,
Attacks,
Strength, and
Dexterity determine by its size. Its
Constitution is 10 and its
Intelligence and
Wisdom are 3, and its
Charisma is 1. Its speed is 30 feet, if the
Objects lack legs or other appendages it can use for locomotion, it instead has a
Flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. It has
Blindsight with a radius of 30 feet and is blind beyond that distance. When the
Animated Object drops to 0
Hit Points, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you
Command an object to
Attack, it can make a single melee
Attack against a creature within 5 feet of it. It makes a slam
Attack with an
Attack bonus and bludgeoning damage determine by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.
At Higher Levels: If you cast this spell using a spell slot of
6th Level or higher, you can animate two additional
Objects for each slot level above 5th.