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D&D 5th Edition

Compendium

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Bandit

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Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.

Pirates are bandits of the high seas. They might be freebooters interested only in Treasure and Murder, or they might be privateers sanctioned by the crown to Attack and plunder an enemy nation’s vessels.

Actions

Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Attributes

AC
12 (Leather Armor)
Alignment
Any Non-lawful Alignment
CHA
10
CON
12
Challenge Rating
1/8
DEX
12
HP
11 (2d8+2)
INT
10
Languages
Any One Language (Usually Common)
Passive Perception
10
Roll 0
1d20 + 3 1d6+1
Roll 1
1d20 + 3 1d8+1
STR
11
Size
Medium
Speed
30 ft.
Type
humanoid (any race)
WIS
10
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