Bandits rove in gangs and are sometimes led by
thugs,
veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in
Treasure and
Murder, or they might be privateers sanctioned by the crown to
Attack and plunder an enemy nation’s vessels.
Scimitar:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1)
slashing damage.
Light Crossbow:
Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1)
piercing damage.