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D&D 5th Edition

Compendium

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Bandit Captain

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.

More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.

Actions

Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Attributes

AC
15 (Studded Leather)
Alignment
Any Non-lawful Alignment
CHA
14
CON
14
Challenge Rating
2
DEX
16
HP
65 (10d8+20)
INT
14
Languages
Any Two Languages
Passive Perception
10
Roll 0
Scimitar 1d20 + 5 1d6+3
Roll 1
Dagger 1d20 + 5 1d4+3
STR
15
Saving Throws
Str +4, Dex +5, Wis +2
Size
Medium
Skills
Athletics +4, Deception +4
Speed
30 ft.
Type
humanoid (any race)
WIS
11
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