D&D 5th Edition
Compendium
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Chimera
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Actions
Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5-6): The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Attributes
AC
14 (Natural Armor)
Alignment
Chaotic Evil
CHA
10
CON
19
Challenge Rating
6
DEX
11
HP
114 (12d10+48)
INT
3
Languages
Understands Draconic But Can't Speak
Passive Perception
18
Roll 0
1d20 + 7
2d6+4
Roll 1
1d20 + 7
1d12+4
Roll 2
1d20 + 7
2d6+4
Roll 3
1d20 + 0
7d8
STR
19
Senses
Darkvision 60 Ft.
Size
Large
Skills
Perception +8
Speed
30 ft., fly 60 ft.
Type
monstrosity
WIS
14
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