You summon a
fey creature of
challenge rating 6 or lower, or a
Fey Spirit that takes the form of a
beast of
Challenge rating 6 or lower. It appears in an unoccupied space that you can see within
range. The fey creature disappears when it drops to 0
hit points or when the spell ends.
The fey creature is friendly to you and your
Companions for the
duration. Roll
initiative for the creature, which has its own
turns. It obeys any verbal
Commands that you issue to it (no
action required by you), as long as they don't violate its
alignment. If you don't issue any
Commands to the fey creature, it defends itself from
Hostile Creatures but otherwise takes no
ACTIONS.
If your
concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes
Hostile toward you and your
Companions, and it might
attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the fey creature's
statistics.
At Higher Levels:
When you
cast this spell using a
spell slot of
7th Level or higher, the
Challenge rating increases by 1 for each slot level above 6th.