Your touch inflicts disease
. Make a melee spell attack
against a creature within your reach
. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns
, it must make a Constitution saving throw
. After failing three of these saving throws, the disease's effects last for the duration
, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.
Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.
Blinding Sickness: Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage
on Wisdom checks
saving throws and is blinded
Filth Fever: A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks
saving throws, and attack rolls
that use Strength.
Flesh Rot: The creature's flesh decays. The creature has disadvantage on Charisma checks
to all damage
Mindfire: The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
saving throws, and the creature behaves as if under the effects of the confusion
spell during combat
Seizure: The creature is overcome with shaking. The creature has disadvantage on Dexterity checks
saving throws, and attack rolls that use Dexterity.
Slimy Doom: The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks
saving throws. In addition, whenever the creature takes damage, it is stunned
until the end of its next turn.