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D&D 5th Edition

Compendium

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Dagger of Venom

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Dagger of Venom
Melee weapon (simple, dagger),  rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. 

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Damage: 1d4+1
Damage Type: Piercing
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Weight: 1


Attributes

Damage
1d4
Damage Type
Piercing
Item Rarity
Rare
Item Type
Melee Weapon
Modifiers
Weapon Attacks +1, Weapon Damage +1
Properties
Finesse, Light, Range, Thrown
Range
20/60
Subtype
Simple, Dagger
Weight
1
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