A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.
Traits
Two-Headed: The dog has
advantage on
Wisdom (Perception) checks and on
saving throws against being
blinded,
charmed,
deafened,
frightened,
stunned, or knocked
unconscious.
Actions
Multiattack: The dog makes two bite
attacks.
Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
piercing damage. If the target is a creature, it must succeed on a DC 12
Constitution saving throw against
disease or become
poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its
hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.