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D&D 5th Edition

Compendium

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Disintegrate

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A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a Creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0 Hit Points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except Magic Items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a True Resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a Creation of magical force. If the target is a Huge or larger object or Creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Attributes

Casting Time
1 action
Classes
Sorcerer, Wizard
Components
V S M
Damage
10d6+40
Damage Type
Force
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Higher Spell Slot Dice
3
Higher Spell Slot Die
d6
Level
6
Material
A lodestone and a pinch of dust
Name
Disintegrate
Range
60 feet
School
Transmutation
Target
A target you can see within range
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