D&D 5th Edition


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A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a Creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except Magic Items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a True Resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a Creation of magical force. If the target is a Huge or larger object or Creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.


Range 60 ft # p
Components V S M # p
Material A lodestone and a pinch of dust # p
Duration Instantaneous # p
Casting Time 1 action # p
Level 6 # p
School Transmutation # p
Classes Sorcerer, Wizard # p
Save Dexterity # p
Damage 10d6 # p
Damage Type Force # p
Higher Spell Slot Dice 3 # p
Higher Spell Slot Die d6 # p
Category Spells # p
Source SRD 5.0 # p