D&D 5th Edition

Compendium

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Disintegrate

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A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a Creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except Magic Items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a True Resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a Creation of magical force. If the target is a Huge or larger object or Creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Attributes

Casting Time
1 action
p
*
#
8
Category
Spells
p
*
#
8
Classes
Sorcerer, Wizard
p
*
#
8
Components
V S M
p
*
#
8
Damage
10d6
p
*
#
8
Damage Type
Force
p
*
#
8
Duration
Instantaneous
p
*
#
8
Higher Spell Slot Dice
3
p
*
#
8
Higher Spell Slot Die
d6
p
*
#
8
Level
6
p
*
#
8
Material
A lodestone and a pinch of dust
p
*
#
8
Range
60 ft
p
*
#
8
Save
Dexterity
p
*
#
8
School
Transmutation
p
*
#
8
Source
SRD 5.0
p
*
#
8
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