A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a
Creation of
Magical force, such as the wall created by
Wall of Force.
A creature targeted by this spell must make a
Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0
Hit Points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic
items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true
Resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a
Creation of
Magical force. If the target is a Huge or larger object or
Creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.