You attempt to beguile a
Humanoid that you can see within range. It must succeed on a
Wisdom saving throw or be
Charmed by you for the
Duration. If you or
Creatures that are friendly to you are
Fighting it, it has advantage on the saving throw.
While the target is
Charmed, you have a
Telepathic link with it as long as the two of you are on the same plane of existence. You can use this
Telepathic link to issue commands to the creature while you are conscious (no
Action required), which it does its best to obey. You can specify a simple and general course of
Action, such as
Attack that creature, Run over there, or Fetch that object. If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your
Action to take total and precise control of the target. Until the end of your next turn, the creature takes only the
ACTIONS you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a
Reaction, but this requires you to use your own
Reaction as well.
Each time the target takes damage, it makes a new
Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At Higher Levels: When you cast this spell using a 6th-level spell slot, the
Duration is
Concentration, up to 10 minutes. When you use a 7th-level spell slot, the
Duration is
Concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the
Duration is
Concentration, up to 8 hours.