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D&D 5th Edition

Compendium

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Erinyes

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The erinyes makes three attacks

Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Reactions

Parry: The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

Attributes

AC
18 (Plate)
Alignment
Lawful Evil
CHA
18
CON
18
Challenge Rating
12
Condition Immunities
Poisoned
DEX
16
HP
153 (18d8+72)
INT
14
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
12
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0
One Handed 1d20 + 8 1d8+4+3d8
Roll 1
Two Handed 1d20 + 8 1d10+4+3d8
Roll 2
Longbow 1d20 + 7 1d8+3+3d8
STR
18
Saving Throws
Dex +7, Con +8, Wis +6, Cha +8
Senses
Truesight 120 Ft.
Size
Medium
Speed
30 ft., fly 60 ft.
Type
fiend (devil)
WIS
14
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