D&D 5th Edition
Compendium
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Feats by Name
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- Ability Score Improvement — General Feat (Prerequisite:Level 4+) Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20 …
- Alert — Origin Feat You gain the following benefits. Initiative Proficiency …
- Archery — Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons. …
- Blessed Warrior — …
- Boon of Combat Prowess — Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase …
- Boon of Dimensional Travel — Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase …
- Boon of Fate — Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase …
- Boon of Irresistible Offense — Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase …
- Boon of the Night Spirit — Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase …
- Boon of Truesight — Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase …
- Defense — Fighting Style Feat (Prerequisite: Fighting Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. …
- Druidic Warrior — …
- Grappler — These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20 …
- Great Weapon Fighting — Fighting Style Feat (Prerequisite: Fighting Style Feature) When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit …
- Magic Initiate — Origin Feat You gain the following benefits. Two Cantrips …
- Savage Attacker — Origin Feat You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target …
- Skilled — Origin Feat You gain proficiency in any combination of three skills or tools of your choice. Repeatable …
- Two-Weapon Fighting — Fighting Style Feat (Prerequisite: Fighting Style Feature) When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage. …
Attributes
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