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D&D 5th Edition

Compendium

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Giant Elk

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The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.

Traits

Charge: If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Attributes

Giant Elk

Huge beast, Unaligned
  • Armor Class 14 (Natural Armor)
  • Hit Points 42 (5d12+10)
  • Speed 60 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages Giant Elk, Understands Common, Elvish, And Sylvan But Can't Speak
  • Challenge 2 (450 XP)
  • Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions


  • Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: (4d8 + 4) bludgeoning damage.