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D&D 5th Edition

Compendium

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Giant Spider

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To snare its prey, a giant Spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found Underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.

Traits

Spider Climb: The Spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense: While in contact with a web, the Spider knows the exact Location of any other creature in contact with the same web.

Web Walker: The Spider ignores Movement restrictions caused by webbing.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 Hit Points, the target is stable but Poisoned for 1 hour, even after regaining Hit Points, and is Paralyzed while Poisoned in this way.

Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is Restrained by webbing. As an action, the Restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Attributes

AC
14 (Natural Armor)
Alignment
Unaligned
CHA
4
CON
12
Challenge Rating
1
DEX
16
HP
26 (4d10+4)
INT
2
Passive Perception
10
Roll 0
Bite 1d20 + 5 1d8+3
Roll 1
Web 1d20 + 5 0
STR
14
Senses
Blindsight 10 Ft., Darkvision 60 Ft.
Size
Large
Skills
Stealth +7
Speed
30 ft., climb 30 ft.
Type
beast
WIS
11
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