To snare its prey, a giant Spider
spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant
spiders are most commonly found Underground
, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
: The Spider
can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Web Sense
: While in contact with a web, the Spider
knows the exact Location
of any other creature in contact with the same web.Web Walker
: The Spider
restrictions caused by webbing.
: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution
saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 Hit Points
, the target is stable but Poisoned
for 1 hour, even after regaining Hit Points
, and is Paralyzed
in this way.Web (Recharge 5-6)
: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is Restrained
by webbing. As an Action
, the Restrained
target can make a DC 12 Strength
check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).