D&D 5th Edition
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TraitsBlind Senses: The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
ActionsSpiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Spiked Bone Club 1d20 + 5 1d4+5+1d4
Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius)
Athletics +5, Perception +3, Stealth +3