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D&D 5th Edition

Compendium

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Heat Metal

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Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot above 2nd.

Attributes

Casting Time
1 action
Classes
Artificer, Bard, Druid
Components
V S M
Concentration
Yes
Damage
2d8
Damage Type
Fire
Duration
Up to 1 minute
Higher Spell Slot Desc
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot above 2nd.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d8
Level
2
Material
A piece of iron and a flame
Name
Heat Metal
Range
60 feet
Save
Constitution
School
Transmutation
Target
A manufactured metal object that you can see within range
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