D&D 5th Edition
Compendium
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Hobgoblin
Traits
Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.Actions
Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Attributes
AC
18 (Chain Mail, Shield)
Alignment
Lawful Evil
CHA
9
CON
12
Challenge Rating
1/2
DEX
12
HP
11 (2d8+2)
INT
10
Languages
Common, Goblin
Passive Perception
10
Roll 0
1d20 + 3
1d8+1
Roll 1
1d20 + 3
1d8+1
STR
13
Senses
Darkvision 60 Ft.
Size
Medium
Speed
30 ft.
Type
humanoid (goblinoid)
WIS
10
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