This sticky, adhesive fluid ignites when exposed to air. As an
Action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged
Attack against a creature or object, treating the alchemist's fire as an
Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its
Action to make a DC 10
Dexterity check to extinguish the flames.