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As an action, you can light a Bomb and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius Sphere centered on that point makes a DC 12 Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Weight: 1 lb.
Cost: 100 GP


Bomb

Adventuring Gear (Explosive)
  • Damage: 3d6
  • Damage Type: Fire
  • Item Rarity: None
  • Range: 60 ft.
  • Weight: 1
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