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The Outlands lies between the Outer Planes. It is the plane of neutrality, keeping all aspects of the planes in a paradoxical balance—simultaneously concordant and in opposition. The plane has varied terrain, with prairies, mountains, and shallow rivers.

The Outlands is a great disk. In fact, those who envision the Outer Planes as a wheel point to the Outlands as proof, calling it a microcosm of the planes. That argument might be circular, since the arrangement of the Outlands inspired the idea of the Great Wheel in the first place.

Evenly spaced around the outside edge of the circle are the gate-towns: sixteen settlements, each built around a portal leading to one of the Outer Planes. The Gate-Towns of the Outlands table lists all sixteen gate-towns and the Outer Planes they connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isn’t unusual to see strange interactions, such as a Celestial and a Fiend arguing in a tavern while sharing a fine bottle of wine.

Gates-Towns of the Outlands
Town   Gate Destination
Automata
Mechanus
Bedlam
Pandemonium
Curst
Carceri
Ecstasy
Elysium
Excelsior
Mount Celestia
Faunel
Beastlands
Fortitude
Arcadia
Glorium
Ysgard
Hopeless
Hades
Plague-Mort
Abyss
Ribcage
Nine Hells
Rigus
Acheron
Sylvania
Arborea
Torch
Gehenna
Tradegate
Bytopia
Xaos
Limbo

Outlands Adventures

The Outlands is the closest the Outer Planes come to being like a world on the Material Plane. Adventurers can travel easily from one gate-town to the next, making a tremendous variety of planar-themed adventures possible within the boundaries of the Outlands.

Adventures in the Outlands often involve the conflicts between opposing planar influences. It’s much easier for a slaad to wreak havoc in the gate-town of Automata than it is for even a horde of slaadi to accomplish anything in Mechanus itself. Celestial spies and Fiend assassins carry out subtle plots and deadly sabotage across the Outlands.

Despite these conflicts, the Outlands remains a plane of balance. Toward the center of the plane, away from the gate-towns, lie vast stretches of land similar to the different environments found on worlds of the Material Plane. Preserving nature’s balance from the pull of powerful extremes in any direction can also be a theme of adventures here.

Planescape: Adventures in the Multiverse includes extensive information on the Outlands.

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