You gain a +1 bonus to Attack
and Damage Rolls
made with this Magic Weapon
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack
using this weapon hits a creature. That creature must succeed on a DC 15 Constitution
saving throw or take 2d10 poison damage and become Poisoned
for 1 minute. The Dagger
can't be used this way again until the next dawn.