This small packet contains 1d6 + 4 pinches of dust. You can use an
Action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.
Someone can use an
Action to smash the pellet against a hard surface, causing the pellet to
Shatter and release
The Water the dust absorbed. Doing so ends that pellet's magic.
An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13
Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.