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Armor (Splint Armor), Uncommon (Requires Attunement)

Bound into this armor is a cantrip. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell.

The spell’s saving throw DC is 13 and its attack bonus is +5.


Enspelled Splint Armor (Cantrip)

Armor (Heavy Armor)
  • AC: 17
  • Item Rarity: Uncommon
  • Properties: Strength Requirement, Stealth Disadvantage
  • Stealth: Disadvantage
  • Weight: 60
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