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As an action, you can throw a grenade at a point up to 60 feet away. The grenade explodes at that point, creating a particular effect in a 20-foot-radius Sphere.

Fragmentation Grenade. Each creature in the Sphere makes a DC 15 Dexterity saving throw, taking 17 (5d6) Piercing damage on a failed save or half as much damage on a successful one.

Weight: 1 lb.
Cost: —


Fragmentation Grenade

Adventuring Gear (Explosive)
  • Damage: 5d6
  • Damage Type: Piercing
  • Item Rarity: Rare
  • Range: 60 ft.
  • Weight: 1
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