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D&D 5th Edition

Compendium

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Holy Water

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Holy Water (flask)
Adventuring gear

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Damage: 2d6
Damage Type: Radiant
Properties: Improvised Weapons
Range: 20/60
Weight: 1

Attributes

Damage
2d6
Damage Type
Radiant
Item Rarity
Standard
Item Type
Adventuring Gear
Properties
Improvised Weapons
Range
20/60
Subtype
Consumable
Weight
1
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