This Magic Weapon
has 3 Charges
. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom
saving throw or become Frightened
of you for 1 minute. While it is Frightened
in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take Reactions
. For its action it can use only the Dash
action or try to Escape
from an Effect
that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge
action. At the end of each of its turns, a creature can repeat the saving throw, Ending
on itself on a success.
The mace regains 1d3 expended Charges
daily at dawn.