When you roll a 20 with this Magic Weapon
, the target takes an extra 2d6 bludgeoning damage.
Ammunition: You can use a weapon that has the Ammunition
property to make a ranged Attack
only if you have Ammunition
to fire from the weapon. Each time you Attack
with the weapon, you expend one piece of Ammunition
. Drawing the Ammunition
from a Quiver
, case, or other container is part of the Attack
. At the end of the battle, you can recover half your expended Ammunition
by taking a minute to Search
If you use a weapon that has the Ammunition
property to make a melee Attack
, you treat the weapon as an Improvised Weapon
. A sling must be loaded to deal any damage when used in this way.