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D&D 5th Edition

Compendium

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Wand of Paralysis

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Requires Attunement by a Spellcaster

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, Ending the Effect on itself on a success.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Attributes

Item Rarity
Rare
Item Type
Adventuring Gear
Subtype
Wand
Weight
1
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