by a Spellcaster
This wand has 7 Charges
. While holding it, you can use an action to expend 1 of its Charges
to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution
saving throw or be Paralyzed
for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, Ending
on itself on a success.
The wand regains 1d6 + 1 expended Charges
daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.