Keen Smell: The lion has advantage on
Wisdom (Perception) checks that rely on smell.
Pack Tactics: The lion has advantage on an
Attack roll against a creature if at least one of the lion's
Allies is within 5 ft. of the creature and the ally isn't
Incapacitated.
Pounce: If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw
Attack on the same turn, that target must succeed on a DC 13
Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite
Attack against it as a bonus
Action.
Running Leap: With a 10-foot running start, the lion can
Long Jump up to 25 ft..
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.