Requires
Attunement When you hit a fiend or an
Undead with this
Magic Weapon, that creature takes an extra 2d6 radiant damage. If the target has 25
Hit Points or fewer after taking this damage, it must succeed on a DC 15
Wisdom saving throw or be destroyed. On a successful save, the creature becomes
Frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.