When you hit a fiend or an Undead
with this Magic Weapon
, that creature takes an extra 2d6 radiant damage. If the target has 25 Hit Points
or fewer after taking this damage, it must succeed on a DC 15 Wisdom
saving throw or be destroyed. On a successful save, the creature becomes Frightened
of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.