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D&D 5th Edition

Compendium

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Mace of Disruption

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Requires Attunement

When you hit a fiend or an Undead with this Magic Weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes Frightened of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Attributes

Damage
1d6
Damage Type
Bludgeoning
Item Rarity
Rare
Item Type
Melee Weapon
Secondary Damage
2d6
Subtype
Simple, Mace
Weight
4
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