Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Planar (Nine Hells); Treasure: Any

Infernal collectors, barbed devils fanatically protect troves of treasure and scour the planes of existence for additions to their hoards. Also known as hama­tulas among the ranks of the Nine Hells, these devils bedeck their barbed hides with their most prized possessions and trophies taken from those who failed to steal from them. When threatened, barbed devils strike with their thorny limbs and hurl infernal flame.

Barbed devils often serve as guards and accountants for ice devil generals, pit fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the planes for treasures of interest or usefully greedy mortals.

Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverse’s greatest collection of one kind of thing—typically items of rare pedigree or emblems of power. Barbed devils refuse to steal what they covet; instead they strike bargains to claim both treasure and mortal souls.

Traits

Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.

Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.

Hurl Flame. Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.


Barbed Devil

Medium Fiend (Devil), Lawful Evil
  • Armor Class 15
  • Hit Points 110 (13d8 + 52)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +3 (13)
STR
16 (3)
DEX
17 (3)
CON
18 (4)
INT
12 (1)
WIS
14 (2)
CHA
14 (2)
  • Saving Throws Str +6, Dex +3, Con +7, Int +1, Wis +5, Cha +5
  • Skills Deception +5, Insight +5, Perception +8
  • Damage Resistance Cold
  • Damage Immunities Fire, Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 120 ft. (unimpeded by magical Darkness, passive Perception 18
  • Languages Infernal; telepathy 120 ft.
  • Challenge 5 (1800 XP)
  • Habitat Planar (Nine Hells)
  • Treasure Any
  • Barbed Hide. At the start of each of its turns, the devil deals 5 (or [[1d10]] (1d10)) Piercing damage to any creature it is grappling or any creature grappling it.
  • Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
  • Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
  • Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (2d10 + 3) Slashing damage.
  • Hurl Flame. Ranged Weapon Attack: +5 to hit, reach 150 ft., one target. Hit: (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×