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Habitat: Forest, Grassland, Planar (Feywild); Treasure: Armaments, Individual

Centaur wardens often lead groups of centaur troopers and act as intermediaries between Fey creatures and trespassers into their territories.


Centaurs

Centaurs are defenders of forests, plains, and sites of primeval power. With upper bodies like humans’ and the lower bodies of horses, centaurs charge into battle against those who would harm their allies.

Actions

Multiattack. The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.

Forest Staff. Melee Attack Roll: +7, reach 5. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.

Sun Ray. Ranged Attack Roll: +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur’s next turn.

Spellcasting. The centaur casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At Will: Druidcraft, Speak with Animals

Bonus Actions

Entangling Trail (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. Strength Saving Throw: DC 15. Failure: 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.


Centaur Warden

Large Fey, Neutral Good
  • Armor Class 16
  • Hit Points 105 (14d10 + 28)
  • Speed 50 ft.
  • Initiative +2 (12)
STR
18 (4)
DEX
14 (2)
CON
14 (2)
INT
9 (-1)
WIS
18 (4)
CHA
11 (0)
  • Saving Throws Str +4, Dex +2, Con +5, Int -1, Wis +7, Cha +0
  • Skills Athletics +7, Nature +5, Perception +7
  • Senses passive Perception 17
  • Languages Druidic, Elvish, Sylvan
  • Challenge 7 (2900 XP)
  • Habitat Forest, Grassland, Planar (Feywild)
  • Treasure Armaments, Individual

Actions


  • Multiattack. The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.
  • Forest Staff. Melee Weapon Attack: +7 to hit, reach 5, one target. Hit: (2d8 + 4) Bludgeoning damage plus (4d6)Poison damage.
  • Sun Ray. Ranged Weapon Attack: +7 to hit, reach 90 ft., one target. Hit: (3d6 + 4) Radiant damage. The target has the Blinded condition until the start of the centaur's next turn.
  • Spellcasting. The centaur casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15): At Will: Druidcraft, Speak with Animals
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